Movement feels awkward and slippery, using blasters feels imprecise and ineffectual, and lightsaber combat is a mess of button mashing and wildly unpredictable hit detection.įurthermore, without any real tutorial, trying to figure out the lightsaber combat is a mystery unto itself. NOTHING feels good about playing Jedi Academy on the Switch. But this pales in comparison to playing the game itself. Star Wars Jedi Knight: Jedi Academyįrom the menus that are still laid out in a way that was made for a mouse, now having to be awkwardly navigated with a joystick-worst of all in the lightsaber selection where trying to scroll to the bottom of the hilts will just move to the next menu, rather than stopping within the menu itself. The optimal word I would use to describe Jedi Academy on Switch is “janky.” You can definitely see where this is a game that was optimized for a PC, just slapped onto the Switch without any re-tooling. I’ll keep this brief, since this is yet another review of a 17 year-old game Star Wars Jedi Knight: Jedi Academy just barely works on the Nintendo Switch. Players will travel all across the galaxy, completing several peacekeeping missions as they battle the remnants of the fallen Empire, and unraveling the mystery Ragnos. Set somewhere after the events of the previous Jedi Knight games, players take on the role of Jaden Korr-a Jedi Padawan under the tutelage of Kyle Katarn and Luke Skywalker as they investigate the rise of a Sith cult called the Disciples of Ragnos.
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